FATE Creation Summary

In general, the steps for creating a FATE character are as follows.

  1. Come up with a High Concept (this is also your first Aspect)
    • This is usually 3 to 10 words long and evocative. This Aspect is invoked to boost things directly related to your character’s main “schtick” and also to possibly grant Fate Points via Compels off the negative aspects of the concept.
    • If you’re a Force Using character, you’d want to work that into the High Concept somehow (either by using the name of the Force Tradition – Jedi, Sith, Dathomir, etc. – or indicate a Force Sensitivity).
  2. Determine your Trouble Aspect
    • Similar to a High Concept, this is the character’s main weakness or source of conflict, complication, or even danger/trouble.
  3. Find out your Skill and Refresh Level
    • This is how many “points” you can spend on Powers and Stunts
  4. Spend your Refresh points on Powers and Stunts
    • A baseline Human receives 2 free Refresh that can only be spent on Stunts. However to be a baseline Human, the character cannot have any “Tech,” “Alien,” or “Force” Powers/Stunts.
    • A Near Human receives 1 free Refresh that can only be spent on Stunts. However to be a Near Human, the character cannot have any “Alien” Powers/Stunts.
  5. Determine your other Aspects (seven total)
    • To help you determine them, use the following suggestions.
      1. One should represent your Background and upbringing or a significant event from your childhood/formative years. If your only had two brief sentence fragments to describe your character, could you do it with just your High Concept and this Aspect?
      2. One should represent the Rising Conflict of the entire Campaign – in this case the struggles of the Rebel Alliance & Jedi against the Empire. Your character is involved somehow, how has it affected his/her personality and/or life?
      3. Two should relate to how you deal with your adventures and possibly other members of the party. The following story outline can sometimes help to imagine the adventure (assuming you don’t already have them):
        • When [something happens], [protagonist] [pursues a goal]. But will [protagonist] succeed when [antagonist provides opposition]?
      4. One is totally up to you, what is your character really good at (not related to the High Concept) or really passionate about?

This campaign will also have a modular 8th Aspect called your Condition Aspect. This will be determined and randomly changed by the GM as needed. Whenever it gets Compelled, you will get Fate Points as usual.

FATE Creation Summary

Star Wars: Fate of the Phoenix wolfhound wolfhound